Technology & Combat CharacteristicsEdit
Armaments (Base Configuration)Edit
- "Igelstellung II" 40mm Multi-barrel CIWS x2
- The Dagger mounts two "Igelstellung II" 40mm multi-barrel CIWS guns in its head to shoot down incoming missiles or enemies at close range. These are smaller in caliber than the 75mm CIWS used by the Strike Dagger but have greater muzzle velocity, making them just as effective, and allowing the Dagger to carry a greater ammunition supply
- ES01 Beam Saber x2
- A pair of handheld beam sabers, stored one on each hip.
- 12.5mm Anti-infantry Gun x2
- The most unusual armament of the Dagger are the shell-firing 12.5mm anti-infantry guns. These weapons are essentially ineffective against heavily-armored targets like mobile suits, and are used to shoot down infantry and light ground vehicles.
- M703 57mm Beam Rifle
- A weapon carried over from the Strike Dagger, it replaced the GAU-8M2 machinegun as the primary ranged weapon of the Dagger. It mounts a 15cm single-shot grenade launcher underneath the rifle barrel
- M703K 57mm Beam Carbine
- A more compact version of the Dagger's M703 beam rifle, developed for use by the Dagger Custom, though it is also occasionally used by the standard Dagger. It lacks the grenade launcher and is more compact and energy efficient than a full-scale beam rifle. However, the tradeoff is that its range is significantly decreased.
Armaments (AQM/E-A4E1 Jet Striker)Edit
The Jet Striker has a total of four weapon hardpoints, two underneath each wings. These can mount an external propellant tank to extend the Windam's range, or else a variety of different weapons:
- SA9/G "Drache" Air-to-surface Missiles
- Guided heavy anti-ground target missiles mounted on hardpoints on the underside of the jet striker's wings.
- Mk1323 Unguided Rocket Pods
- Rocket pods mounted on hardpoints on the underside of the jet striker's wings. The pods can fire a barrage of unguided rockets that are effective against multiple target types, though the projectiles are dumb-fire rockets, making their effectiveness against mobile suits limited.
- Mk438 Triple SA10 "Würger" Missile Pods
- Missile pods that each hold three SA10 "Würger" missiles of the same type as those stored in the Windam's shield, which can be used against aerial or ground targets. Because they are guided missiles, these are especially effective against aerial targets such as aircraft or mobile suits.
Armaments (AQM/E-M11 Doppelhorn Striker)Edit
- Dual Heavy Recoilless Cannon
- The Doppelhorn Striker's sole weapon, a pair of 115mm heavy anti-ship cannons that fire explosive shells. They can also be used, with limited success, against mobile suits. Because of its very large size, the Doppelhorn Striker is unusable in Earth's atmosphere.
Armaments (AQM/E-N1L Nuclear Striker)Edit
- Long-range ballistic missile launcher x2
- Commissioned in secret by the Atlantic Federation, this equipment is illegal under the terms of the Treaty of Junius Seven, which outlaws military use of the N-Jammer Canceller, and therefore of nuclear technology. Built on the same basic frame as the Doppelhorn Striker, it consists of a pair of long-range, single shot launchers designed to accommodate Mk5 ballistic missiles, which carry a 1-megaton nuclear warhead. The Atlantic Federation's "Peacemaker Force", a nuclear attack team, deployed numerous mobile suits equipped with this Striker Pack in a failed nuclear attack on the PLANTs at the outset of the second war in CE 75. All Peacemaker Team mobile suits, including every Nuclear Striker manufactured, were destroyed in the ZAFT counterattack.
Armaments (AQM/E-X01 Aile Striker)Edit
- ES01 Beam Saber x2
- The only armament afforded by the Aile Striker is a second pair of beam sabers identical to those used by the Dagger, which are mounted to the upper backpack.
Armaments (AQM/E-M2K Sword Striker)Edit
- Schwert Gewehr Anti-Ship Beam Sword
- The Caliburn Striker's main weapon, it is an enhanced version of the beam sword originally used by the GAT-X105 Strike's AQM/E-X02 Sword Striker, and is identical to that used by the GAT-X133 Sword Calamity. Like the latter's, the Schwert Gewehr II can be used as a fixed, rifle-class beam gun when docked to the backpack.
- "Panzer Eisen" rocket anchor x2
- Essentially the same as the original Sword Striker's rocket anchor, the Caliburn Striker equips two such weapons, one on each forearm
- "Midas Messer" beam boomerang x2
- Essentially the same as the original Sword Striker's beam boomerang, the Sword Striker now equips two such weapons. They are mounted on the forearm, atop the rocket anchors.
- "Caladbolg" giant beam saber
- An enlarged beam saber with a significantly longer blade than ordinary sabers. This weapon does not have quite the length or power to function effectively as an anti-ship weapon, but its longer reach makes it a much more effective anti-MS weapon.
Armaments (AQM/E-M3K Launcher Striker)Edit
- "Agni" hyper impulse beam cannon
- The Launcher Striker's main weapon, it is an enhanced version of the powerful beam cannon originally used by the GAT-X105 Strike's AQM/E-X03 Launcher Striker, with significantly increased power. To maximize efficiency, the Agni Kai, unlike the original, has its own dedicated internal power supply.
- "Todesblock Kai" plasma-sabot cannon
- A fixed version of the plasma-sabot bazooka originally used by the GAT-X131 Calamity Gundam, it is fired over the right shoulder.
- 120mm Anti-ship Vulcan Gun
- 350mm Gun Launcher x2
- Striker Pack Hardpoint
- The Dagger uses the same hardpoint as that originally used by the GAT-X105 Strike to equip additional equipment in the form of Striker Packs. A total of seven Striker Packs - two by the Atlantic Federation, four by the Eurasian Federation - were developed for the Windam and Dagger-L.
When the First Junius War ended, more than half of the Earth Alliance's military strength had been annihilated. In the following years, the Atlantic Federation began to work towards rebuilding its lost military might, and they contract this out to the Alliance's largest weapons manufacturers: Eurasian-based Aktaion Industries and the Atlantic Federation's National Defense Industries.
The result was the GAT-01A2 Dagger, a minor update of the original GAT-01A1 "105" Dagger first produced by the Earth Alliance late in the war. Largely identical in its capabilities, it has been updated to improve its performance. It has somewhat improved mobility and laminate armor, as well newer internal components including a better battery, giving it longer operating time than its predecessor. Unlike the "105" Dagger, whose primary handheld weapon was a shell-firing machinegun, the A2 Dagger is armed with the same 57mm beam rifle first used by the GAT-01 Strike Dagger, though a shorter-range beam carbine was also developed for it, typically equipped to the Dagger when using the Sword Striker to give it some long-range capability without compromising its capabilities at close range. The Dagger is the mainstay mobile suit used by all nations of the Earth Alliance from CE 72 onwards, and is produced in quite large numbers. However, this was largely a stopgap measure, as Eurasian-based arms manufacturer Aktaion Industries, while collaborating with rival NDI on the Dagger modernization project, also began work on a next-generation mobile suit to replace it entirely, resulting in the creation of the vastly superior GAT-04 Windam, which replaces is as the Eurasian Federation's front-line production model mobile suit. NDI, meanwhile, moved away from the production of humanoid mobile suits altogether, eventually using data gleaned from the development of a series of powerful prototype mobile armors by Adukarv Mechano Industries to create the mass-produced TS/MA-5B Euclid mobile armor.